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基于 VR 的食用花卉产业可视化研究与设计

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DOI:10.3969/j.issn.1672-3872.2023.22.015

基金项目:文成县科技局“创新创业种子资金项目”(2021NKY11)

作者:黄陈 1,2,郑金铭1,吴坤龙1,2(1. 温州科技职业学院,浙江 温州 325006;2. 文成县现代农业与康养产业研究院,浙江 温州 325399)

 

摘 要:【目的】传统花卉的宣传、展示、知识培训、种植示范等主要靠图片、视频以及书本等途径实现,存在参与者现场感弱、体验效果差、培训效率低等问题亟待解决。【方法】基于此,课题组提出了基于VR技术的食用花卉产业可视化研究与设计方案。以金丝皇菊农耕培育为实例,通过3ds Max建模软件建立皇菊植株、生长环境、农具等的三维模型,然后将模型导入 Unity3D交互软件中,搭建HTC vive虚拟仿真硬件平台,在虚拟环境中实现人与金丝皇菊的沉浸式交互仿真过程。【结果】体验效果仿真图像清晰、操作流畅、沉浸感强烈,让参与者完全融入了虚拟环境,获得了与现实操作相同的现场体验,有效提高了参与者的主观能动性。【结论】用三维模型代替实物的沉浸式仿真实操不仅降低了展示成本,而且契合科技发展的主流,为传统农民教育注入了新的动力,有效解决了传统农民培训过程中存在的问题。

关键词:虚拟现实;农耕培训;Unity3D;沉浸式

 

Abstract: [Objective] The promotion, display, knowledge training, and planting demonstration of traditional flowers are mainly achieved through methods such as pictures, videos, and books. There are problems that need to be solved urgently, such as weak on-site experience among participants, poor experience effect, and low training efficiency. [Method] Based on this, the research group proposed a visualization research and design scheme for the edible flower industry based on VR technology. Taking the cultivation of Golden Chrysanthemum as an example, a 3D model of the plant, growth environment, and agricultural tools was established using the 3ds Max modeling software. The model was then imported into the Unity3D interactive software, and an HTC vive virtual simulation hardware platform was built to achieve immersive interactive simulation between humans and Golden Chrysanthemum in the virtual environment. [Result] The simulation results showed clear images, smooth operation, and strong immersion, allowing participants to fully integrate into the virtual environment and obtain the same on-site experience as real operations, effectively improving their subjective initiative. [Conclusion] Using 3D models instead of physical objects for immersive simulation not only reduces display costs, but also aligns with the mainstream of technological development, injecting new impetus into traditional farmer education and effectively solving the problems existing in the traditional farmer training process.

Keywords: virtual reality; farming training; Unity3D; immersion

 

引文信息:[1]黄陈,郑金铭,吴坤龙.基于VR的食用花卉产业可视化研究与设计[J].南方农机,2023,54(22):53-57.

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